![]() ![]() There are a couple of reasons why it’s perfect for China. Given how we chose to express that in voxels, it gave us the ability to do that in fully constructible and destructible dynamically generated worlds. ![]() Social friction is nonexistent, and getting into playing is a very easy experience. The entire game is based around the idea of other players around you being a benefit. The idea is: what would happen if we took everything that people love about MMOs and put them into a super approachable package that was very easy to drop-in-and-out of? Trove is one of the first products that we incubated at Trion in our grassroots pitching project-we put the call out to everybody to submit one-pagers, and we whittled them down from 30 to 3 prototypes, and Trove is what came out on top. What is Trove about, and what makes it the ideal game to bring to China? Scott Hartsman, CEO at Trion, talks to listdaily about partnering to bring a relatively new MMO to Asia and how it will stand out in one of the largest PC gaming markets in the world. But in order to do the reverse and publish a Western game in Asia, Trion is partnering with the Chinese company, 360 Games, to support and promote the game in China. In addition to developing games such as Rift and Atlas Reactor, the company currently publishes the Korean game ArcheAge in the US. Trion is no stranger to bringing games overseas. ![]() It’s this uniqueness that made it the perfect game to bring to China. In this bright voxel-based world, players are encouraged to band together to face challenges, and (similar to Minecraft) there is a strong emphasis on building and sharing creations with other players. When thinking about a fantasy MMORPG (Massively Multiplayer Online Role-Playing Game), few might imagine a game like Trove. ![]()
0 Comments
Leave a Reply. |